Good Afternoon Everyone
I hope everyone is having a great day!
Our first series has come to an end with Team McLeod finishing first and Team Richards finishing second.
I am hopeful we will have two additional teams join our league in the new year thus we will not start a new series next week.
Instead, next Monday we will play a Skins game challenge. I have included the rules below.
The games will be as follows:
Sheet 1: Pickthall vs Ranta
Sheet 2: Arbic vs McCall
Sheet 3: Goll vs Mayer
Sheet 4: McLeod vs Richards
For the following week, 20th December, the ice is available but given several people indicated they wouldn’t be around we will either (i) have a tag draw or (ii) arrange for another round of skins games amongst the teams available.
As the observed New Years Day falls on Monday the 3rd of January, our new series will commence on the 10th of January. I will prepare and distribute a revised draw at that time. In addition, we will reset the points.
Kind Regards
Mike
PS: Please share this email with your team members.
Rules for Skins Curling
The Skins format differs from regular curling in that a marker is awarded for each end won, with the value for each end increasing as the game progresses. An end is won if the team with the hammer scores two or more points or the opposing team steals the end with at least one point. If neither of these occur the marker is carried over to the next end and the total value at stake grows. This results in a very exciting offensive style of play where every end is like the final end of the game with teams going all out to win.
- Games will be six or eight ends as agreed upon before the start of the game.
- A coin flip will determine the hammer and stone color.
- In a skins game teams play to win the end, not to accumulate a total score. To win an end:
- The team that has the hammer must score at least two points.
- The team without the hammer must steal at least one point.
If neither team wins the end, the end is blanked and the marker carries over until an end is won.
- The hammer:
- If a team wins the end, the hammer goes to the other team in the next end.
- If no team wins the end, the hammer changes teams for the next end.
- Scoring:
- End 1 and 2 are each worth 1 point
- End 3 and 4 are each worth 2 points
- End 5 and 6 are each worth 3 points
- End 7 and 8 are each worth 4 points
There are a couple of methods for keeping track of the score and teams should agree on which they choose to do.
-
- Method 1: Hang a score marker after each end using the points listed above as the score for the end. For example, a team winning the 3rd end would have a score of 2 for that end. And, if the previous end(s) had been blanked, they would take the carry-over points from those ends and add it to the score. There is no need to turn the markers to the reverse side for this method, though some people do this.
- Method 2: Keep track of the end winners without regard for the point totals each end. For this, hang a score marker (people tend to hang the rectangles with the reverse side of the numbers facing out) beside your color under/over the 1 point on the scoreboard to indicate the winner of end 1. Hang a score marker under/over the point 2 indicating the winner of end 2, and so on for each end. You didn’t actually score one point each end, you are just keeping track of the winner of each end and can multiply the points for each end at the end of the game.
- Final End: If neither team wins the final end, a draw to the button determines the winner of that end (i.e., Skips’ Rocks).
- The five-rock Free Guard Zone rule applies, as do all other standard curling rules.